![]() PRAY in front of Exodus, and insert the cards in the order of LOVE SUN MOON DEATH.Navigate to the Floor battles in front of Exodus, defeat them.Sail to the Isle of Exodus, drive the Snake away, and enter the Castle.Go to the Shrine of Dexterity and PRAY for the final card.Manipulate RNG to get another fast pirate battle.Navigate Ambrosia to PRAY at the shrines of Wisdom, Intelligence, and, Strength to gain the cards.Manipulate RNG to get a ship and whirlpool quickly.Go to Lord British's Castle, and talk to Lord British to advance the Druid to Level 5.Leave Yew and grind wandering monsters until the Druid has 400 XP, heading toward Lord British's Castle.Go south from him to the center of the lake and PRAY for the Silver Horn. In Yew, talk to the cleric in the back of the church to get PRAY.Go to Yew, again fighting monsters on the way if your Druid doesn't yet have 400 XP.Head to the Mark of Force, and give it to your whole party. Go to the Cave of Fool, fighting monsters on the way to gain XP for the Druid.Go to the Cave of Sol, again fighting monsters on the way to gain XP for the Druid.The expansion of Ultima VII went into even more detail. Although via Retcon later in Ultima VI it is revealed that it was Exodus too. Chekhovs Gunman: The cover of Ultima III showed this demon looking thing that is presumably Exodus. In Gray, gather all gold to the Druid. Cards of Power: The cards that defeat Exodus.Be willing to fight, since you need the XP anyway, but skip all chests. ![]() Go to the town of Gray as fast as possible.All four characters should have 25 STR, 0 DEX, 25 INT, 0 WIS. Create a party of 1 Druid (in front), and 3 Wizards.To get the Ship you need one character at Level 5.īarring any new skips, these are the essentials of the Any% Route. To get the Mantra/Silver Horn you need PRAY. To get the Cards you need PRAY and the Ship. Then get ready to face dreadful beasts in truly old. To get through the Castle you need the Marks of Fire and Force for all party members you want to survive to the floors, the ability to get through/past wandering high level encounters, and to defeat two Floor encounters. Create your character, distribute stats and choose from eleven classes. To get into the Castle you need the Mark of Snake for one party member and the Mantra (Silver Horn in the NES version). To win the game you have to shut down Exodus (and in the NES version, escape the Castle).
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